![]() The full checklist for airports is as follows: Also, as in SimCity 2000, it helps not to have any tall buildings in front of the runways. Auxiliary buildings will only build in a certain radius (about 4 squares away) around the runway squares. ![]() It seems that the shorter runways can only accommodate the smaller airplanes, while the longer runways will accommodate larger airplanes. The runway will range from about 5 tiles long to 10 tiles long depending on the configuration and building room. In addition, terminal buildings will line the taxiway if there is room. The 3x5 zone allows a runway to build each runway has a taxiway parallel to it, one tile away, along with two tiles that connect the runway and taxiway at each end. Read on.Īn airport zone must be at least 3x5 tiles in size, all tiles being on flat, contiguous land, and having power and water. ![]() ![]() Contributor/author(s): Wren Weburg, Matt Chambersīuilding an airport is as easy as zoning some airport tiles and letting them grow like any other zone. ![]()
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